Endings appear to be bugged in the current build (1.01b). The game always shows Carrefour endings in main mode, regardless of continue. This really annoyed me, so I investigated a bit. The problem seems to be in scene_Ending.dnh, line 81. bCarrefour is tested incorrectly, always setting it to true, so CF ending is always shown.
How to fix:
Go to the game folder and navigate to subdirectory script\title\scene\ending
Open scene_Ending.dnh with a text editor
At line 81, replace:
const bCarrefour = true || Difficult() == D_CRRF;
with:
const bCarrefour = Difficult() == D_CRRF;
This appears to fix the problem and correct endings now play in the main game. Hopefully this is fixed in a new update.
Incredible commitment to detail, unfortunately running it on wine (linux, so i cant fault you) I had an issue where my hitbox didnt work for half the bullets, so shou locked in ig. still, awesome job.
← Return to game
Comments
Log in with itch.io to leave a comment.
Bugged endings in 1.01b
Endings appear to be bugged in the current build (1.01b). The game always shows Carrefour endings in main mode, regardless of continue. This really annoyed me, so I investigated a bit. The problem seems to be in scene_Ending.dnh, line 81. bCarrefour is tested incorrectly, always setting it to true, so CF ending is always shown.
How to fix:
Go to the game folder and navigate to subdirectory script\title\scene\ending
Open scene_Ending.dnh with a text editor
At line 81, replace:
const bCarrefour = true || Difficult() == D_CRRF;
with:
const bCarrefour = Difficult() == D_CRRF;
This appears to fix the problem and correct endings now play in the main game. Hopefully this is fixed in a new update.
Incredible commitment to detail, unfortunately running it on wine (linux, so i cant fault you) I had an issue where my hitbox didnt work for half the bullets, so shou locked in ig. still, awesome job.